Package | com.desuade.motion.events |
Class | public class SequenceEvent |
Inheritance | SequenceEvent ![]() ![]() |
Language Version : | ActionScript 3 |
Since : | 23.04.2009 |
Runtime Versions : | AIR 1.0, Flash Player 9.0.0 |
Property | Defined By | ||
---|---|---|---|
data : Object
This this object that gets passed that has different objects depending on what event:
STARTED and ENDED: sequence
ADVANCED: sequence and position
| SequenceEvent |
Method | Defined By | ||
---|---|---|---|
SequenceEvent(type:String, data:Object = null, bubbles:Boolean = false, cancelable:Boolean = false)
Creates a new SequenceEvent. | SequenceEvent | ||
clone():Event [override]
| SequenceEvent |
Constant | Defined By | ||
---|---|---|---|
ADVANCED : String = advanced [static]
This event is fired when a tween ends and the sequence moves to the next item. | SequenceEvent | ||
ENDED : String = ended [static]
This event is fired when a sequence ends. | SequenceEvent | ||
STARTED : String = started [static]
This event is fired when a sequence starts. | SequenceEvent | ||
![]() | UPDATED : String = updated [static]
This event gets broadcasted when a value is updated. | MotionEvent |
data | property |
public var data:Object
This this object that gets passed that has different objects depending on what event:
STARTED and ENDED: sequence
ADVANCED: sequence
and position
SequenceEvent | () | Constructor |
public function SequenceEvent(type:String, data:Object = null, bubbles:Boolean = false, cancelable:Boolean = false)
Creates a new SequenceEvent. Events get dispatched internally, manual creation isn't necessary.
Parameterstype:String | |
data:Object (default = null )
| |
bubbles:Boolean (default = false )
| |
cancelable:Boolean (default = false )
|
clone | () | method |
override public function clone():Event
Returns
Event |
ADVANCED | Constant |
public static const ADVANCED:String = advanced
This event is fired when a tween ends and the sequence moves to the next item.
ENDED | Constant |
public static const ENDED:String = ended
This event is fired when a sequence ends.
STARTED | Constant |
public static const STARTED:String = started
This event is fired when a sequence starts.