Package | com.desuade.motion.events |
Class | public class PhysicsEvent |
Inheritance | PhysicsEvent ![]() ![]() |
Language Version : | ActionScript 3 |
Since : | 23.04.2009 |
Runtime Versions : | AIR 1.0, Flash Player 9.0.0 |
Property | Defined By | ||
---|---|---|---|
data : Object
This this object that gets passed when an event is fired. | PhysicsEvent |
Method | Defined By | ||
---|---|---|---|
PhysicsEvent(type:String, data:Object = null, bubbles:Boolean = false, cancelable:Boolean = false)
Creates a new PhysicsEvent. | PhysicsEvent | ||
clone():Event [override]
| PhysicsEvent |
Constant | Defined By | ||
---|---|---|---|
![]() | ADVANCED : String = advanced [static]
This event gets broadcasted when a sequence moves to the next item. | MotionEvent | |
ENDED : String = ended [static]
This event is fired when a BasicPhysics object stops. | PhysicsEvent | ||
STARTED : String = started [static]
This event is fired when a BasicPhysics object starts. | PhysicsEvent | ||
UPDATED : String = updated [static]
This event is fired when a BasicPhysics object is updating the target's property.
This does not get fired by default, and will only boradcast if update:true is passed to the config
| PhysicsEvent |
data | property |
public var data:Object
This this object that gets passed when an event is fired. It contains the BasicPhysics object and PrimitivePhysics: base
and primitive
PhysicsEvent | () | Constructor |
public function PhysicsEvent(type:String, data:Object = null, bubbles:Boolean = false, cancelable:Boolean = false)
Creates a new PhysicsEvent. Events get dispatched internally, manual creation isn't necessary.
Parameterstype:String | |
data:Object (default = null )
| |
bubbles:Boolean (default = false )
| |
cancelable:Boolean (default = false )
|
clone | () | method |
override public function clone():Event
Returns
Event |
ENDED | Constant |
public static const ENDED:String = ended
This event is fired when a BasicPhysics object stops.
STARTED | Constant |
public static const STARTED:String = started
This event is fired when a BasicPhysics object starts.
UPDATED | Constant |
public static const UPDATED:String = updated
This event is fired when a BasicPhysics object is updating the target's property.
This does not get fired by default, and will only boradcast if update:true is passed to the config