A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
sc — Property, class com.desuade.utils.SWCFile |
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This is an object containing the classes, but by the shorthand name. |
scale — Property, class com.desuade.partigen.particles.Particle |
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This sets/gets both X and Y scales at once. |
sequence — Property, class com.desuade.motion.controllers.MotionController |
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The internal sequence created from the keyframes. |
Sequence — Dynamic Class, package com.desuade.motion.sequences |
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A Sequence is an Array that contains an ordered group of motion objects that get called right after another, in the order given.
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Sequence(... rest) — Constructor, class com.desuade.motion.sequences.Sequence |
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Creates a new Sequence.
A sequence is a subclass of Array, so you can manipulate items in a sequence just like an array.
Any motion class that broadbasts an MotionEvent.ENDED can be sequenced.
By passing an Array into the sequence, all tween objects inside will be grouped together and played at the same time. |
SequenceEvent — class, package com.desuade.motion.events |
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This event is created by the Sequence class in the Motion package. |
SequenceEvent(type:String, data:Object, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.desuade.motion.events.SequenceEvent |
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Creates a new SequenceEvent. |
SequenceGroup — Dynamic Class, package com.desuade.motion.sequences |
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Items in here will be ran at the same time in a Sequence. |
SequenceGroup(... rest) — Constructor, class com.desuade.motion.sequences.SequenceGroup |
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This creates a "group" of motion items that will be started together (parallel), instead of sequentially.
This gets automatically created if the Sequence encounters an Array.
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serve(o:Object) — method, class com.desuade.motion.sequences.SequenceGroup |
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This tells the SequenceGroup that one of the items ended.
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setClass(particleClass:Class) — method, class com.desuade.partigen.pools.BasicPool |
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This sets the particleClass to the new class and deals with reseting the internal pool. |
setClass(particleClass:Class) — method, class com.desuade.partigen.pools.Pool |
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This sets the particleClass to the new class and deals with reseting the internal pool. |
setKeyframes(keyframe:String, properties:Object) — method, class com.desuade.motion.controllers.MultiController |
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This lets you configure a specific keyframe for each controller at once. |
setname — Property, class com.desuade.debugging.CodeSet |
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The name of the code set. |
setRenderer(renderer:com.desuade.partigen.renderers:Renderer) — method, class com.desuade.partigen.renderers.BitmapCanvas |
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This sets the renderer to be used. |
setSingleTween(begin:any, beginSpread:any, end:any, endSpread:any, ease:any, extras:Object) — method, class com.desuade.motion.controllers.MotionController |
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This easily sets the 'begin' and 'end' keyframes of the controller to create a standard "one-shot" tween. |
setSingleTween(begin:any, beginSpread:any, end:any, endSpread:any, ease:any, extras:Object) — method, class com.desuade.partigen.controllers.ParticleTweenController |
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This easily sets the 'begin' and 'end' keyframes of the controller to create a standard "one-shot" tween. |
setStartValue(keyframe:String) — method, class com.desuade.motion.controllers.MotionController |
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This sets the initial start value of the target. |
shared — Property, class com.desuade.partigen.libraries.PELFile |
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If the loaded SWC files should share their Classes or keep them in their own ApplicationDomain
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shared — Property, class com.desuade.utils.SWCFile |
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If the loaded SWC files should share their Classes or keep them in their own ApplicationDomain
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ShortcutManager — class, package com.desuade.utils |
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Simple management of common key-based shortcuts
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ShortcutManager(target:Object) — Constructor, class com.desuade.utils.ShortcutManager |
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This creates a new Shortcut object that will listen for keys pressed to perform a given method. |
showIndicator — Property, class com.desuade.partigen.emitters.IDEEmitter |
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If the emitter indicator should be shown, marking it's position on the stage. |
showIndicator — Property, class com.desuade.partigen.renderers.BitmapCanvas |
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If the BitmapCanvas indicator should be shown, marking it's position on the stage. |
size — Property, class com.desuade.utils.BasicObjectPool |
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The current size of the pool
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spread — Property, class com.desuade.motion.controllers.Keyframe |
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The spread value for the current keyframe. |
squeeze(array:Array, item:Object, length:int) — Static Method , class com.desuade.utils.ArrayHelper |
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This adds an item to the end of the specified Array and removes the first item only if it's full. |
StandardRenderer — class, package com.desuade.partigen.renderers |
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This uses the standard DisplayList to display particles. |
StandardRenderer(target:flash.display:DisplayObjectContainer, order:String) — Constructor, class com.desuade.partigen.renderers.StandardRenderer |
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Creates a new StandardRenderer. |
start(delay:Number, position:Number) — method, class com.desuade.motion.bases.BaseBasic |
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This starts and creates the primitive. |
start() — Static Method , class com.desuade.motion.bases.BaseTicker |
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Initializes the Ticker. |
start(keyframe:String, startTime:Number, rebuild:Boolean) — method, class com.desuade.motion.controllers.MotionController |
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Starts the controller. |
start(keyframe:String, startTime:Number, rebuild:Boolean) — method, class com.desuade.motion.controllers.MultiController |
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This starts all child MotionControllers at once. |
start(keyframe:String, startTime:Number, rebuild:Boolean) — method, class com.desuade.motion.controllers.PhysicsMultiController |
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This starts all child MotionControllers at once. |
start() — method, class com.desuade.motion.sequences.DelayableFunc |
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Runs the function with a delay (if provided). |
start(position:int) — method, class com.desuade.motion.sequences.Sequence |
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Starts the Seqeuence from the specified position, or the beginning if no position is specified. |
start(delay:Number, position:Number) — method, class com.desuade.motion.tweens.Tween |
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This starts the tween. |
start() — method, class com.desuade.partigen.controllers.EmitterController |
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This starts all the emitter MotionControllers at once. |
start(time:Number, runcontrollers:Boolean) — method, class com.desuade.partigen.emitters.BasicEmitter |
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Starts the emitter. |
start(time:Number, startcontrollers:Boolean) — method, class com.desuade.partigen.emitters.Emitter |
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Starts the emitter. |
start() — method, class com.desuade.partigen.renderers.BitmapRenderer |
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Starts the renderer writing to the BitmapData. |
startAtTime(time:Number, rate:Number) — method, class com.desuade.motion.physics.BasicPhysics |
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This will start the physics as if it's already been running for the given amount of time. |
startAtTime(time:Number) — method, class com.desuade.motion.sequences.ClassSequence |
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This allows you start at any point in time of the sequence ONLY if the motionClass is a form of tween. |
startControllers(startTime:Number, rebuild:Boolean) — method, interface com.desuade.partigen.interfaces.IParticle |
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STARTED — Constant Static Property, class com.desuade.motion.events.ControllerEvent |
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This event is fired when a controller starts at the 'begin' point. |
STARTED — Constant Static Property, class com.desuade.motion.events.MotionEvent |
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This event gets broadcasted when a MotionObject starts. |
STARTED — Constant Static Property, class com.desuade.motion.events.PhysicsEvent |
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This event is fired when a BasicPhysics object starts. |
STARTED — Constant Static Property, class com.desuade.motion.events.SequenceEvent |
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This event is fired when a sequence starts. |
STARTED — Constant Static Property, class com.desuade.motion.events.TweenEvent |
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This event is fired when a tween starts.
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STARTED — Constant Static Property, class com.desuade.partigen.events.RenderEvent |
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This gets fired when the renderer stops. |
startSweeper(interval:int) — method, class com.desuade.partigen.pools.SweepPool |
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This starts the sweeper to periodically remove objects from the pool. |
stop() — method, class com.desuade.motion.bases.BaseBasic |
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This stops and removes the primitive. |
stop() — Static Method , class com.desuade.motion.bases.BaseTicker |
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De-initializes the Ticker. |
stop() — method, class com.desuade.motion.controllers.MotionController |
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This stops the controller, and all internal tweens associated to it. |
stop() — method, class com.desuade.motion.controllers.MultiController |
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This stops all child MotionControllers at once
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stop() — method, class com.desuade.motion.sequences.DelayableFunc |
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Stops the DelayableFunc only if it's waiting on a delay. |
stop() — method, class com.desuade.motion.sequences.Sequence |
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Stops the Sequence. |
stop() — method, class com.desuade.motion.tweens.Tween |
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This stops the currently playing tween at it's current position. |
stop() — method, class com.desuade.partigen.controllers.EmitterController |
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This stops all the emitter MotionControllers at once. |
stop(runcontrollers:Boolean, purge:Boolean) — method, class com.desuade.partigen.emitters.BasicEmitter |
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This stops the emitter from emitting particles. |
stop(stopcontrollers:Boolean, purge:Boolean) — method, class com.desuade.partigen.emitters.Emitter |
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This stops the emitter. |
stop() — method, class com.desuade.partigen.renderers.BitmapRenderer |
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Stops the renderer from writing to the BitmapData. |
stopControllers() — method, interface com.desuade.partigen.interfaces.IParticle |
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STOPPED — Constant Static Property, class com.desuade.partigen.events.RenderEvent |
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This gets fired when the renderer starts. |
stopSweeper() — method, class com.desuade.partigen.pools.SweepPool |
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This stops the sweeper. |
SWCFile — class, package com.desuade.utils |
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Loads and represents a SWC file in AS3, providing access to it's classes and resources. |
SWCFile() — Constructor, class com.desuade.utils.SWCFile |
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SWCFile is an object that represents information and data from a loaded SWC file. |
swcs — Property, class com.desuade.partigen.libraries.PELFile |
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An Object containing all the loaded SWC objects
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sweep(o:Object) — method, class com.desuade.partigen.pools.SweepPool |
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This deletes the objects that have been marked for removal by the pool all at once. |
SweepPool — class, package com.desuade.partigen.pools |
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This offers basic object storage (without real 'pooling') and removes objects in intervals. |
SweepPool(particleClass:Class, interval:int) — Constructor, class com.desuade.partigen.pools.SweepPool |
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Creates a SweepPool to store particle objects. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |