A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
particle — Property, class com.desuade.partigen.emitters.BasicEmitter |
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This is the class used to create new particles from. |
Particle — Dynamic Class, package com.desuade.partigen.particles |
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This is the standard particle class used with the Emitter class that includes MotionControllers. |
Particle() — Constructor, class com.desuade.partigen.particles.Particle |
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Creates a new particle. |
particleBaseClass — Property, class com.desuade.partigen.emitters.BasicEmitter |
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This is the base class to used for all created particles.
When the pools create particle objects, they use this. |
particleBlendMode — Property, class com.desuade.partigen.emitters.BasicEmitter |
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This defines the blendmode for each particle created.
Choices: "add", "alpha", "darken", "difference", "erase", "hardlight", "invert", "layer", "lighten", "multiply", "normal", "overlay", "screen", "subtract"
Note: PixelRenderer will assume the blendmode of all particles/pixels is the same.
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particleClass — Property, class com.desuade.partigen.pools.Pool |
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Gets the class of particle the pool creates. |
ParticleController — Dynamic Class, package com.desuade.partigen.controllers |
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This is created by an emitter to manage and control all the particle motion controller configurations. |
ParticleController() — Constructor, class com.desuade.partigen.controllers.ParticleController |
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This creates a ParticleController. |
particleCount — Static Property, class com.desuade.partigen.Partigen |
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The amount of total particles created so far in the engine. |
ParticleEvent — class, package com.desuade.partigen.events |
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Events for particles. |
ParticleEvent(type:String, data:Object, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.desuade.partigen.events.ParticleEvent |
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Creates a new ParticleEvent. |
particleFilters — Property, class com.desuade.partigen.emitters.BasicEmitter |
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This is an array of filters that gets applied to each particle as it's born. |
ParticlePhysicsController — Dynamic Class, package com.desuade.partigen.controllers |
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Used to configure PhysicsMultiControllers for the particles. |
ParticlePhysicsController(duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.ParticlePhysicsController |
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This is like a PhysicsMultiController from the Motion Package, but is used as a placeholder to configure emitters.
ParticlePhysicsControllers create PhysicsMultiControllers on each particle that's created, allowing the particles to change over their lives with physics.
Each one has 3 sub ParticleTweenControllers: velocity, acceleration, friction. |
particles — Property, class com.desuade.partigen.pools.Pool |
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A Dictionary object of all the current "living" particles. |
particles — Property, class com.desuade.partigen.renderers.PixelRenderer |
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An object of all the current particles in the renderer. |
ParticleTweenController — class, package com.desuade.partigen.controllers |
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Used to configure MotionControllers for the particles. |
ParticleTweenController(duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.ParticleTweenController |
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This is like a MotionController from the Motion Package, but is used as a placeholder to configure emitters.
ParticleTweenControllers create MotionControllers on each particle that's created, allowing the particles to change over their lives.
Using the addTween() method is recommended over calling this directly.
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Partigen — class, package com.desuade.partigen |
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This is a static class that's used to store constants for the Desuade Partigen Package. |
path — Property, class com.desuade.partigen.libraries.PELFile |
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The original path of the .pel file
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PEL2 — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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Namespace for version 2.0 of the PEL spec. |
PELFile — class, package com.desuade.partigen.libraries |
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Loads and provides methods for PEL (Partigen Emitter Library) files. |
PELFile() — Constructor, class com.desuade.partigen.libraries.PELFile |
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This creates a PELFile that can be used to load preset emitter settings dynamicly at runtime. |
physics — Property, class com.desuade.motion.controllers.PhysicsMultiController |
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The BasicPhysics object used to handle physics on a property. |
PhysicsEvent — class, package com.desuade.motion.events |
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This event is created by the BasicPhysics class in the motion package. |
PhysicsEvent(type:String, data:Object, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.desuade.motion.events.PhysicsEvent |
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Creates a new PhysicsEvent. |
PhysicsMultiController — Dynamic Class, package com.desuade.motion.controllers |
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An extension of a MultiController specifically for Physics objects. |
PhysicsMultiController(target:Object, property:String, duration:Number, physics:com.desuade.motion.physics:BasicPhysics, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.motion.controllers.PhysicsMultiController |
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This creates a new PhysicsMultiController. |
physicsRate — Static Property, class com.desuade.motion.bases.BaseTicker |
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The default rate for physics as default interval for BasicPhysics.startAtTime().
It is recomended to set this to your SWF's global stage.frameRate for more accurate rendering.
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pid — Property, class com.desuade.motion.bases.BaseBasic |
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The primitive's id
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PixelParticle — Dynamic Class, package com.desuade.partigen.particles |
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A basic, high-performance Particle for use with the PixelRenderer. |
PixelParticle() — Constructor, class com.desuade.partigen.particles.PixelParticle |
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Creates a new pixel particle for the PixelRenderer. |
PixelRenderer — class, package com.desuade.partigen.renderers |
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This uses BitmapData to display particles as pixels. |
PixelRenderer(width:int, height:int, automagic:Boolean) — Constructor, class com.desuade.partigen.renderers.PixelRenderer |
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This creates a new PixelRenderer to render PixelParticles.
Note: If regular Particles are used, it will convert them into a single pixel. |
pool — Property, class com.desuade.partigen.emitters.BasicEmitter |
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This is the Pool to use to store and manage the actual particle objects. |
Pool — class, package com.desuade.partigen.pools |
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These hold and manage the actual particle objects in memory. |
Pool(particleClass:Class) — Constructor, class com.desuade.partigen.pools.Pool |
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Creates a Pool to store particle objects. |
position — Property, class com.desuade.motion.controllers.Keyframe |
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A value in between 0 and 1 that specifies the relative position of the keyframe.
This will effect the duration of the tween, along with the controller's 'duration' value.
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position — Property, class com.desuade.motion.sequences.Sequence |
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The current position of the Seqeuence. |
position — Property, class com.desuade.motion.tweens.Tween |
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Gets the current position 0-1 of the tween. |
precision — Property, class com.desuade.motion.controllers.KeyframeContainer |
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How many decimal points the random spread values have. |
precision — Property, class com.desuade.utils.Random |
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This is the amount of decimal places to keep when returning the value. |
predraw — Property, class com.desuade.partigen.renderers.BitmapRenderer |
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If true, this draws the particles first, then applies the fade/fadeblur, then the renderfunc. |
prefetch(time:Number) — method, class com.desuade.partigen.emitters.BasicEmitter |
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This prefetches (and creates) the particles that would have existed if the emitter was running for the given time. |
prefetchTime — Property, class com.desuade.partigen.emitters.IDEEmitter |
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This is the prefetch time used when automatically starting the emitter. |
pressedKeys — Property, class com.desuade.utils.ShortcutManager |
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An Array of keyCodes that have been pressed
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PrimitiveBezierTween — class, package com.desuade.motion.tweens |
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This is a PrimitiveTween that also has bezier points, used by the Tween class to create bezier tweens. |
PrimitiveBezierTween() — Constructor, class com.desuade.motion.tweens.PrimitiveBezierTween |
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This creates a new, raw PrimitiveTween. |
PrimitiveMultiTween — class, package com.desuade.motion.tweens |
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This is a PrimitiveTween that's used to tween multiple properties on an object in a single tween. |
PrimitiveMultiTween() — Constructor, class com.desuade.motion.tweens.PrimitiveMultiTween |
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This creates a new, raw PrimitiveTween. |
PrimitivePhysics — class, package com.desuade.motion.physics |
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This is a primitive physics object that applies velocity, acceleration, and friction. |
PrimitivePhysics() — Constructor, class com.desuade.motion.physics.PrimitivePhysics |
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The PrimitivePhysics object. |
PrimitiveTween — class, package com.desuade.motion.tweens |
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This is the most basic tween with no management. |
PrimitiveTween() — Constructor, class com.desuade.motion.tweens.PrimitiveTween |
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This creates a new, raw PrimitiveTween. |
property — Property, class com.desuade.motion.bases.BasePrimitive |
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The property on the target. |
property — Property, class com.desuade.motion.controllers.MotionController |
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The property that's being controlled and tweened. |
property — Property, class com.desuade.motion.controllers.PhysicsMultiController |
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This is the property of the target to apply the physics to. |
purge() — method, class com.desuade.partigen.pools.BasicPool |
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This clears all particles in the object pool and will not check any currently living particles back into the object pool. |
purge() — method, class com.desuade.partigen.pools.Pool |
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This does nothing for Sweep and Null pools. |
purgeAllClasses() — method, class com.desuade.utils.MultiPool |
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This removes all the object pools for classes to free up memory. |
pushArray(array:Array) — method, class com.desuade.motion.sequences.Sequence |
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Takes all the items in an Array and pushes them into the Sequence. |
pushArray(array:Array) — method, class com.desuade.motion.sequences.SequenceGroup |
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Takes all the items in an Array and pushes them into the Sequence. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |