A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
objectClass — Property, class com.desuade.utils.BasicObjectPool |
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The class of objects used in and created by the pool
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objectFromXML(xml:XML) — Static Method , class com.desuade.utils.XMLHelper |
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Converts XML into it's original Object. |
objectToXML(object:Object) — Static Method , class com.desuade.utils.XMLHelper |
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Converts any "flat" Object into XML. |
offset — Property, class com.desuade.partigen.renderers.BitmapRenderer |
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This is a Point for the offset of the bitmapdata. |
onError — Property, class com.desuade.partigen.libraries.PELFile |
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Method to be called if there's an error loading the PEL
2 args are passed: PELFile, error
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onLastCheckIn — Property, class com.desuade.utils.BasicObjectPool |
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The method called when the last object is checkedIn
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onLastParticle — Property, class com.desuade.partigen.pools.BasicPool |
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The method to call each time the last living particle returns to the pool. |
onLastParticle — Property, class com.desuade.partigen.pools.Pool |
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The method to call each time the last living particle returns to the pool. |
onLoad — Property, class com.desuade.partigen.libraries.PELFile |
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Method to be called after the PEL file is loaded
1 arg is passed: PELFile
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onLoad — Property, class com.desuade.utils.SWCFile |
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Method to be called after the SWC file is loaded
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onlyCodes — Static Property, class com.desuade.debugging.Debug |
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Only trace the code of the error, not the entire error description from the given CodeSet. |
order — Property, class com.desuade.partigen.renderers.StandardRenderer |
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The visual stacking order for new particles to be created – 'top', 'bottom', or 'random'. |
output(codeset:String, code:Number, props:Array) — Static Method , class com.desuade.debugging.Debug |
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This is method called when requesting to show information. |
outputMethod — Static Property, class com.desuade.debugging.Debug |
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This is the method to use to output the debugging, useful if you're not in the IDE for traces. |
overrides — Property, class com.desuade.motion.sequences.ClassSequence |
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An Object that represents a normal Sequence object, that contains properties to be applied to every object in the Sequence.
For example: seq.overrides = {duration:3, ease:'linear'} will assign all the tweens in the sequence their 'duration' and 'ease' values to the given values in the overrides object.
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |