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ease — Property, class com.desuade.motion.controllers.Keyframe
The ease to use to tween to this value. Note: the ease is used for tweens that end with this value, so the ease value on the 'begin' keyframe is irrelevant.
ease — Property, class com.desuade.motion.tweens.PrimitiveTween
What easing equation to use to tween.
easeInBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates tween where target backtracks slightly, then reverses direction and moves to position.
easeInBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates easing in tween where target bounces upon entering the animation and then accelarates towards its final position.
easeInCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates circular easing in tween where equation for motion is based on the equation for half of a circle, which uses a square root.
easeInCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates cubic easing in tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease.
easeInElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates elastic easing in tween where equation for motion is based on Hooke's Law of F = -kd.
easeInExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates exponential (sharp curve) easing in tween where equation for motion is based on the number 2 raised to a multiple of 10.
easeInOutBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates tween where target backtracks slightly, then reverses direction towards final position, overshoots final position, then ultimately reverses direction to reach final position.
easeInOutBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates easing in-out tween where target bounces upon entering the animation and then accelarates towards its final position.
easeInOutCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates circular easing in-out tween where equation for motion is based on the equation for half of a circle, which uses a square root.
easeInOutCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates cubic easing in-out tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease.
easeInOutElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates elastic easing in-out tween where equation for motion is based on Hooke's Law of F = -kd.
easeInOutExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates exponential (sharp curve) easing in-out tween where equation for motion is based on the number 2 raised to a multiple of 10.
easeInOutQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quadratic, or "normal" easing in-out tween (two half tweens fused together) where equation for motion is based on a squared variable.
easeInOutQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing in-out tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated.
easeInOutQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing in-out tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve.
easeInOutSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates sinusoidal easing in-out tween where equation for motion is based on a sine or cosine function.
easeInOutStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates a "Strong" tween, easing in and out.
easeInQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quadratic, or "normal" easing in tween where equation for motion is based on a squared variable.
easeInQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing in tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated.
easeInQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing in tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve.
easeInSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates sinusoidal easing in tween where equation for motion is based on a sine or cosine function.
easeInStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates a "Strong" tween, easing in.
easeOutBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates tween where target moves and overshoots final position, then reverse direction to reach final position.
easeOutBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates easing out tween where target bounces before reaching final position.
easeOutCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates circular easing out tween where equation for motion is based on the equation for half of a circle, which uses a square root.
easeOutCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates cubic easing out tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease.
easeOutElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates elastic easing out tween where equation for motion is based on Hooke's Law of F = -kd.
easeOutExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates exponential (sharp curve) easing out tween where equation for motion is based on the number 2 raised to a multiple of 10.
easeOutInBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates tween where target moves towards and overshoots final position, then ultimately reverses direction to reach its beginning position.
easeOutInBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates easing out-in tween where target bounces upon entering the animation and then accelarates towards its final position.
easeOutInCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates circular easing out-in tween where equation for motion is based on the equation for half of a circle, which uses a square root.
easeOutInCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates cubic easing out-in tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease.
easeOutInElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates elastic easing out-in tween where equation for motion is based on Hooke's Law of F = -kd.
easeOutInExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates exponential (sharp curve) easing out-in tween where equation for motion is based on the number 2 raised to a multiple of 10.
easeOutInQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing out-in tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated.
easeOutInQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing out-in tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve.
easeOutInSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates sinusoidal easing out-in tween where equation for motion is based on a sine or cosine function.
easeOutQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quadratic, or "normal" easing out tween where equation for motion is based on a squared variable.
easeOutQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing out tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated.
easeOutQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates quartic easing out tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve.
easeOutSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates sinusoidal easing out tween where equation for motion is based on a sine or cosine function.
easeOutStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing
Generates a "Strong" tween, easing out.
Easing — class, package com.desuade.motion.eases
Static class that contains all the easings in String form (allowing XML).
emit(burst:int) — method, class com.desuade.partigen.emitters.BasicEmitter
This method creates new particles each time it's called.
emitter — Property, interface com.desuade.partigen.interfaces.IBasicParticle
emitter — Property, class com.desuade.partigen.particles.BasicParticle
The parent emitter that emitted this particle.
emitter — Property, class com.desuade.partigen.particles.BasicPixelParticle
The parent emitter that emitted this particle.
Emitter — Dynamic Class, package com.desuade.partigen.emitters
This creates particles and holds the controllers to configure the effects.
Emitter() — Constructor, class com.desuade.partigen.emitters.Emitter
This creates a new Emitter. This is the standard, full-featured emitter that's recommended to use.
EmitterController — Dynamic Class, package com.desuade.partigen.controllers
This controls the configuration for controllers that effect the actual emitter.
EmitterController(emitter:com.desuade.partigen.emitters:Emitter) — Constructor, class com.desuade.partigen.controllers.EmitterController
This creates a new EmitterController.
emitterCount — Static Property, class com.desuade.partigen.Partigen
The amount of total emitters created so far in the engine.
EmitterPhysicsController — Dynamic Class, package com.desuade.partigen.controllers
This is a controller for the emitter that inherits a PhysicsMultiController.
EmitterPhysicsController(target:com.desuade.partigen.emitters:Emitter, property:String, duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.EmitterPhysicsController
This creates an EmitterPhysicsController (which is basically a PhysicsMultiController).
EmitterTweenController — class, package com.desuade.partigen.controllers
This is a controller for the emitter that inherits a MotionController.
EmitterTweenController(target:com.desuade.partigen.emitters:Emitter, property:String, duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.EmitterTweenController
This creates an EmitterTweenController (which is basically a MotionController).
empty() — method, class com.desuade.motion.controllers.KeyframeContainer
Removes all keyframes between the begin and end keyframes from the container.
enabled — Static Property, class com.desuade.debugging.Debug
This enables or disables any debug output.
enableEvents — Property, class com.desuade.partigen.emitters.BasicEmitter
Enable particle BORN and DIED events.
end(broadcast:Boolean) — method, class com.desuade.motion.bases.BasePrimitive
This ends the Primitive immediately.
ended — Property, class com.desuade.motion.bases.BasePrimitive
Has the Primitive ended or not.
ENDED — Constant Static Property, class com.desuade.motion.events.ControllerEvent
This event is fired when a controller finishes and reaches the 'end' point.
ENDED — Constant Static Property, class com.desuade.motion.events.MotionEvent
This event gets broadcasted when a MotionObject ends.
ENDED — Constant Static Property, class com.desuade.motion.events.PhysicsEvent
This event is fired when a BasicPhysics object stops.
ENDED — Constant Static Property, class com.desuade.motion.events.SequenceEvent
This event is fired when a sequence ends.
ENDED — Constant Static Property, class com.desuade.motion.events.TweenEvent
This even is fired when a tween ends.
endFunc — Property, class com.desuade.motion.bases.BasePrimitive
The function to run on end.
eps — Property, class com.desuade.partigen.emitters.BasicEmitter
This stands for "emissions per second".
ERROR_LOAD_FILELOAD — Constant Static Property, class com.desuade.partigen.libraries.PELFile
This error is sent to the onError method when there's an error loading the actual pel file
ERROR_LOAD_MISSINGXML — Constant Static Property, class com.desuade.partigen.libraries.PELFile
This error is sent to the onError method when there's no library.xml file found
ERROR_LOAD_REQUIRED — Constant Static Property, class com.desuade.partigen.libraries.PELFile
This error is sent to the onError method when the current version of Partigen does not meet the libraries required version
ERROR_PARSINGXML — Constant Static Property, class com.desuade.partigen.libraries.PELFile
This error is sent to the onError method if there's an error parsing the XML file
expandSize — Property, class com.desuade.partigen.pools.BasicPool
The starting size and rate of expansion of the object pool
expandSize — Property, class com.desuade.utils.BasicObjectPool
The size of each expansion for the object pool
expandSize — Property, class com.desuade.utils.MultiPool
The starting size and rate of expansion of the object pool
expireTime — Property, class com.desuade.utils.ShortcutManager
Time in ms to wait to expire key presses for keySequences
extras — Property, class com.desuade.motion.controllers.Keyframe
An object of any extra properties to be passed to the tweening engine.
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