A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
ease — Property, class com.desuade.motion.controllers.Keyframe |
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The ease to use to tween to this value.
Note: the ease is used for tweens that end with this value, so the ease value on the 'begin' keyframe is irrelevant.
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ease — Property, class com.desuade.motion.tweens.PrimitiveTween |
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What easing equation to use to tween. |
easeInBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target backtracks slightly, then reverses direction and moves to position. |
easeInBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing in tween where target bounces upon entering the animation and then accelarates towards its final position. |
easeInCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing in tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
easeInCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing in tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
easeInElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing in tween where equation for motion is based on Hooke's Law of F = -kd. |
easeInExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing in tween where equation for motion is based on the number 2 raised to a multiple of 10. |
easeInOutBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target backtracks slightly, then reverses direction towards final position, overshoots final position, then ultimately reverses direction to reach final position. |
easeInOutBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing in-out tween where target bounces upon entering the animation and then accelarates towards its final position. |
easeInOutCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing in-out tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
easeInOutCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing in-out tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
easeInOutElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing in-out tween where equation for motion is based on Hooke's Law of F = -kd. |
easeInOutExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing in-out tween where equation for motion is based on the number 2 raised to a multiple of 10. |
easeInOutQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quadratic, or "normal" easing in-out tween (two half tweens fused together) where equation for motion is based on a squared variable. |
easeInOutQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in-out tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
easeInOutQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in-out tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
easeInOutSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing in-out tween where equation for motion is based on a sine or cosine function. |
easeInOutStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates a "Strong" tween, easing in and out. |
easeInQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quadratic, or "normal" easing in tween where equation for motion is based on a squared variable. |
easeInQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
easeInQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing in tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
easeInSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing in tween where equation for motion is based on a sine or cosine function. |
easeInStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates a "Strong" tween, easing in. |
easeOutBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target moves and overshoots final position, then reverse direction to reach final position. |
easeOutBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing out tween where target bounces before reaching final position. |
easeOutCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing out tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
easeOutCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing out tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
easeOutElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing out tween where equation for motion is based on Hooke's Law of F = -kd. |
easeOutExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing out tween where equation for motion is based on the number 2 raised to a multiple of 10. |
easeOutInBack(t:Number, b:Number, c:Number, d:Number, s:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates tween where target moves towards and overshoots final position, then ultimately reverses direction to reach its beginning position. |
easeOutInBounce(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates easing out-in tween where target bounces upon entering the animation and then accelarates towards its final position. |
easeOutInCirc(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates circular easing out-in tween where equation for motion is based on the equation for half of a circle, which uses a square root. |
easeOutInCubic(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates cubic easing out-in tween where equation for motion is based on the power of three and is a bit more curved than a quadratic ease. |
easeOutInElastic(t:Number, b:Number, c:Number, d:Number, a:Number, p:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates elastic easing out-in tween where equation for motion is based on Hooke's Law of F = -kd. |
easeOutInExpo(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates exponential (sharp curve) easing out-in tween where equation for motion is based on the number 2 raised to a multiple of 10. |
easeOutInQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out-in tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
easeOutInQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out-in tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
easeOutInSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing out-in tween where equation for motion is based on a sine or cosine function. |
easeOutQuad(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quadratic, or "normal" easing out tween where equation for motion is based on a squared variable. |
easeOutQuart(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out tween where equation for motion is based on the power of four and feels a bit "other-worldly" as the acceleration becomes more exaggerated. |
easeOutQuint(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates quartic easing out tween where equation for motion is based on the power of five and motion starts slow and becomes quite fast in what appears to be a fairly pronounced curve. |
easeOutSine(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates sinusoidal easing out tween where equation for motion is based on a sine or cosine function. |
easeOutStrong(t:Number, b:Number, c:Number, d:Number) — Static Method , class com.desuade.motion.eases.Easing |
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Generates a "Strong" tween, easing out. |
Easing — class, package com.desuade.motion.eases |
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Static class that contains all the easings in String form (allowing XML). |
emit(burst:int) — method, class com.desuade.partigen.emitters.BasicEmitter |
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This method creates new particles each time it's called. |
emitter — Property, interface com.desuade.partigen.interfaces.IBasicParticle |
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emitter — Property, class com.desuade.partigen.particles.BasicParticle |
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The parent emitter that emitted this particle. |
emitter — Property, class com.desuade.partigen.particles.BasicPixelParticle |
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The parent emitter that emitted this particle. |
Emitter — Dynamic Class, package com.desuade.partigen.emitters |
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This creates particles and holds the controllers to configure the effects. |
Emitter() — Constructor, class com.desuade.partigen.emitters.Emitter |
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This creates a new Emitter.
This is the standard, full-featured emitter that's recommended to use. |
EmitterController — Dynamic Class, package com.desuade.partigen.controllers |
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This controls the configuration for controllers that effect the actual emitter. |
EmitterController(emitter:com.desuade.partigen.emitters:Emitter) — Constructor, class com.desuade.partigen.controllers.EmitterController |
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This creates a new EmitterController. |
emitterCount — Static Property, class com.desuade.partigen.Partigen |
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The amount of total emitters created so far in the engine. |
EmitterPhysicsController — Dynamic Class, package com.desuade.partigen.controllers |
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This is a controller for the emitter that inherits a PhysicsMultiController. |
EmitterPhysicsController(target:com.desuade.partigen.emitters:Emitter, property:String, duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.EmitterPhysicsController |
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This creates an EmitterPhysicsController (which is basically a PhysicsMultiController). |
EmitterTweenController — class, package com.desuade.partigen.controllers |
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This is a controller for the emitter that inherits a MotionController. |
EmitterTweenController(target:com.desuade.partigen.emitters:Emitter, property:String, duration:Number, containerClass:Class, tweenClass:Class) — Constructor, class com.desuade.partigen.controllers.EmitterTweenController |
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This creates an EmitterTweenController (which is basically a MotionController). |
empty() — method, class com.desuade.motion.controllers.KeyframeContainer |
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Removes all keyframes between the begin and end keyframes from the container. |
enabled — Static Property, class com.desuade.debugging.Debug |
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This enables or disables any debug output. |
enableEvents — Property, class com.desuade.partigen.emitters.BasicEmitter |
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Enable particle BORN and DIED events. |
end(broadcast:Boolean) — method, class com.desuade.motion.bases.BasePrimitive |
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This ends the Primitive immediately. |
ended — Property, class com.desuade.motion.bases.BasePrimitive |
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Has the Primitive ended or not. |
ENDED — Constant Static Property, class com.desuade.motion.events.ControllerEvent |
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This event is fired when a controller finishes and reaches the 'end' point. |
ENDED — Constant Static Property, class com.desuade.motion.events.MotionEvent |
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This event gets broadcasted when a MotionObject ends. |
ENDED — Constant Static Property, class com.desuade.motion.events.PhysicsEvent |
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This event is fired when a BasicPhysics object stops. |
ENDED — Constant Static Property, class com.desuade.motion.events.SequenceEvent |
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This event is fired when a sequence ends. |
ENDED — Constant Static Property, class com.desuade.motion.events.TweenEvent |
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This even is fired when a tween ends. |
endFunc — Property, class com.desuade.motion.bases.BasePrimitive |
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The function to run on end. |
eps — Property, class com.desuade.partigen.emitters.BasicEmitter |
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This stands for "emissions per second". |
ERROR_LOAD_FILELOAD — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method when there's an error loading the actual pel file
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ERROR_LOAD_MISSINGXML — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method when there's no library.xml file found
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ERROR_LOAD_REQUIRED — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method when the current version of Partigen does not meet the libraries required version
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ERROR_PARSINGXML — Constant Static Property, class com.desuade.partigen.libraries.PELFile |
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This error is sent to the onError method if there's an error parsing the XML file
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expandSize — Property, class com.desuade.partigen.pools.BasicPool |
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The starting size and rate of expansion of the object pool
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expandSize — Property, class com.desuade.utils.BasicObjectPool |
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The size of each expansion for the object pool
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expandSize — Property, class com.desuade.utils.MultiPool |
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The starting size and rate of expansion of the object pool
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expireTime — Property, class com.desuade.utils.ShortcutManager |
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Time in ms to wait to expire key presses for keySequences
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extras — Property, class com.desuade.motion.controllers.Keyframe |
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An object of any extra properties to be passed to the tweening engine. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |